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Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.10 12:21:00 -
[1] - Quote
Noc Tempre wrote:Nova Knife wrote:The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen in 9/10 cases. It is definitely possible to solo these tanks, but very difficult. That is proper!
Lay remote explosive traps on roads, hit them with a swarm launcher a few times so that when they chase you to try and come kill the guy with 'harmless' swarm launchers, he goes boom when he rolls over your trap! The other night I actually killed two tanks with the same trap at the same time without even knowing the second tank was there! I was pleasantly suprised to see six kills pop up on the feed. Being on the other team's comms to hear the rage was even sweeter. For the next four or five rounds I was matched against this team of 3-4 tanks, and proceeded to harass them nonstop all match, killing them quite a few times while only dying once or twice myself over the course of all of the rounds. More importantly, in forcing the tanks to flee from me I was stopping them from steamrolling my team. This meant their kill counts plummeted in comparison to what they were in rounds I have been on the same team as they were. :)
Traps are very effective, and swarm launchers can really do some damage if you keep at it. Teamwork is your best weapon against these, as a smart driver you will have an absolute nightmare killing solo. Nova, what are you doing? They're supposed to believe these things are unkillable and you're ruining it!
Well if my memory does serve me (since the damn intel doesn't work yet. But it will SOON [trademark]), I cannot put names to my tank kills. In either case I get reliable kills by ambushing the tanks from blind sides if my first volleys of swarmers cannot take them down. I just reload and then go intercepting the tanks. Start with Tier 2 AV grenades and finish them off with quick dumb fire prototypes. Usually takes down even the strongest Sagaris tank when done. If I can I mark the Sagaris with a frago as squad leader and/or get on the mic and rat him out constantly so that every forge gun/swarmer points in his direction with a sign saying "Sagaris Season".
Besides I wouldn't wanna have tanks suffer the same fate as the mini gun. Nova is right in this regard but I think there's sarcasm in your last post of your protest Noc. Hard to tell since text conveys little emotions proper. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.10 21:18:00 -
[2] - Quote
Mobius Derp wrote:Ryan Martel wrote:Well if my memory does serve me (since the damn intel doesn't work yet. But it will SOON [trademark]), I cannot put names to my tank kills. In either case I get reliable kills by ambushing the tanks from blind sides if my first volleys of swarmers cannot take them down. I just reload and then go intercepting the tanks. Start with Tier 2 AV grenades and finish them off with quick dumb fire prototypes. Usually takes down even the strongest Sagaris tank when done. If I can I mark the Sagaris with a frago as squad leader and/or get on the mic and rat him out constantly so that every forge gun/swarmer points in his direction with a sign saying "Sagaris Season". Besides I wouldn't wanna have tanks suffer the same fate as the mini gun. Nova is right in this regard but I think there's sarcasm in your last post of your protest Noc. Hard to tell since text conveys little emotions proper. Ryan, your in every post that mentions a Sagaris saying how much you like to kill them. What did a saragis ever do to you, did it wrong you in some way? "Saragis Season" starts next Thursday when the server goes back up and all you 'good' AV guys are diluted with a new batch of newbs mmmmwwwwwhahahah
Kind of my job but in truth, I used to be in that camp despite the insidious damage I was currently doing since they just wouldn't die. I kept at it, studied the map, tweaked my load outs and tactics studied my biggest hurdle in the game and found out, "hey they actually do blow up!" Now a days, I'm not in that "Sagaris is Overpowered" wagon since that for me was proven false. Dangerous as hell yes, hard to take down on your own yes, but not impossible.
Add the fact that typically good teammates better the odds and I don't have issues with it anymore and defend the current version. I do not want it to become the next Heavy so it's why I say in a summed up way "They can actually be killed".
Also I just like blowing up expensive "cats". And tanks tend to be as expensive as it gets. .
Have fun making them newbies make new threads about the Sagaris though, I find it hilarious. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.10 21:20:00 -
[3] - Quote
Noc Tempre wrote:Forget racial variants. Wait until we have siege modules.
Forgive my ignorance but what are Siege modules? |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.11 02:49:00 -
[4] - Quote
Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL.
Indeed. Heck I think Im about to hit 7 million in my AV heavy build, give or take some deviating to round myself out better and make myself more capable of getting to where I need to be and I still ain't done. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.12 03:13:00 -
[5] - Quote
Garrett Blacknova wrote:Kyy Seiska wrote:Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. Fact2: Prototype forge gun doesn't come with 2 rocket turrets nor make you close to invulnerable. Doesn't cost even 1/4 as much either. Point? If I can keep a player in a well-fitted Marauder down to 4 - 0 K/D by making sure I'm the only one they focus on, while using no gear that needs replacing (Dragonfly, Toxin, Militia Swarm Launcher and Locus Grenades), someone with decent gear should be able to do the same with less effort. I only went 2 - 4, but I kept at least 150,000ISK out of the fight without losing ANYTHING, and my team won because the other team had 3 people in a vehicle hunting down one REALLY annoying Scout. Good gear doesn't always mean good player. In the above example, REALLY not. Lunatic + Scout Suit > 3 idiots + Tank. In another match, my Swarm Launcher fire, while not powerful, has provided enough of a diversion to let a Dropship get above and start raining fire, while a couple of Forge Gunners got into positions elsewhere nearby. End result? Dead tank, no deaths to any of our attackers. Again, I was running free gear against something extremely expensive. And that's before you consider what REAL teamwork will bring to the game, or hte massive bump in price for tanks that's been mentioned.
+1 goes to Garret
@Jonquill - Not sure what web grenades are but they sound awesome enough and seem self explanatory. |
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